In all the hubbub and action of modern learning, it’s great sometimes just to be able to sit down and learn together in one simple group.
I have taught children between the ages of 3 to 5 over the last twelve years, and in that time I have created the following list of sit-down games that are popular and effective every single time. This is my survival kit of good quality ideas, with minimal preparation time.
These games teach:
-A range of different skills
-Are good team-builders
-Are great for listening skills
-Are fantastic for a range of ages, and particularly children between the ages of 3 and 7
-Group games have been shown to develop mindfulness and positive mental health (Source)
So let’s dive into the very best 11 super simple sit-down games.
1. Fist Fun
Set Up: Teacher needs a large dice to roll with dots or numbers based on teacher preference.
Skill Reinforcement: Numbers 1-6
Steps to Play:
- Teacher or selected student rolls the dice while students keep a fist behind their back.
- Teacher or selected student says, “Now!”
- Students show the correct number of fingers that match what was rolled on the dice.
2. Build It or Count It
Set Up: Large dice with dots or numbers based on teacher preference, items to build a tower i.e. Legos or Unifix cubes or counting items i.e. teddy bear counters.
Skill Reinforcement: Early numeracy and one-to-one correspondence
Steps to Play:
- Teacher rolls the dice.
- Give students up to 1 minute to build or count the number on the dice.
- Check individual students or teams. A shoulder partner could also check work.
- Roll again as desired or time allows.
Optional Variation: Play in teams and award points.
3. Card Shark
Set Up: Sets of playing cards with numbers 2-10 and card race ideas based on student skill level.
Race Ideas: Put out cards in order 2-10, put out the cards less than 7, put out the cards more than 3 or put out the even cards.
Skill Reinforcement: Early numeracy, sequencing
Steps to Play:
- Students race to put out card(s) quickly based on what teacher calls out.
- Check cards.
- Pick up cards and start again.
4. Which One?
Set Up: Alphabet letter cards, picture cards or word list. (These should be for 2 to 3 letters you have focused on in class.)
Skill Reinforcement: Initial sounds
Steps to Play:
- Give letter cards to individual students or teams.
- Show picture card or say word for the class.
- Students or teams decide which letter the picture or word starts with.
- When teacher asks, “Which one?” the students hold up their selected card.
5. This I Know
Set Up: Teacher generated class discussion topics i.e. animals or transportation
Steps to Play:
- Class sits in a circle.
- Teacher asks, “What do you know about _________?”
- Students go around the circle and state their knowledge. After they state their fact, they say, “This I know. Now your turn to go!”
6. Don’t Forget It
Set Up: Teacher generated class discussion topics and a timer.
Steps to Play:
- Teacher starts with a challenge such as, “Name some things that are yellow.”
- The first student says, “The sun is yellow and don’t you forget it.”
- When the next student shares, they state what the previous student said plus what they know and conclude with the words, “And don’t you forget it.”
- When the timer goes off, the teacher does the wrap up stating what all the students said during the game.
7. Bucket Blast/Bounce
Set Up: Teacher needs different colors of buckets. Teacher needs to determine what students will use to throw and get enough for each student. Examples could include: Bean bags, small ball or crumpled pieces of paper. Teacher also needs a list of real-world items that are different colors or black and white picture cards on which to test student color knowledge.
Skill Reinforcement: Color Identification
Steps to Play:
- Teacher names an item or shows a picture card. Example: Sky
- Students decide what color they think it is.
- Teacher says, “Blast off!” or, “Ready! Set! Bounce” Students throw or bounce items in the correct color of bucket.
- Retrieve items and get ready to go again.
Optional Variations: Teacher can have students justify their thinking for their bucket choice. Points can be awarded. Play the game in teams and have a small group discussion before bucket choice is made.
8. Think and Throw
Set Up: Soft rubber or Koosh ball, a timer and teacher generated topic ideas.
Topic Examples: Words that start with A, things that are red, things we have learned about community helpers.
Steps to Play:
- Teacher shares topic and gives students some quiet independent think time (30 seconds).
- Teacher sets the timer and tells class how long they have to list ideas out loud that are related to the topic. (1-2 minutes should be optimal time.)
- Teacher begins by throwing the ball to a student with his/her hand up and they share their idea.
- Play continues with students throwing the ball to peers with their hands up for more ideas to be shared until time is up.
9. What’s Next?
Set Up: Soft rubber or Koosh ball per small group
Skills Reinforcement: Number and alphabetical order, listening
Steps to Play
- Teacher calls out a number or letter.
- Groups start with that number or letter and throw the ball in an established pattern.
- As students receive the ball they say the next number or letter in the sequence.
- Play stops if ball is dropped or a letter/number is said out of sequence.
Optional Variation: Give students a set of number or letter cards. Groups have a teacher leader flip over a card and students in the group take turns saying the next letter or number in sequence. Other group members give a thumbs up to indicate their agreement or disagreement. Set a timer and the teacher leader in the group is switched and the process is repeated.
10. Show Me
Set Up: Small white boards, dry erase markers, and eraser
Skill Reinforcement: Shapes
Steps to Play:
- Teacher states something they want students to make like a triangle.
- Give time to draw it.
- Teacher says, “Show me!” and students raise boards.
Optional Variation: Use Play-Doh or a pipe cleaner to have students create shapes.
11. Flip It
Set Up: Paper plates, popsicle sticks, glue and list of teacher generated statements
Steps to Play:
- Teacher Choice: The paper plate paddle could be premade by the teacher or students could make it.
- Teacher Choice: Consider what you want on each side. Ideas could include: Yes/No, Agree/Disagree, True/False, two different letters of the alphabet, two different colors or two different numbers.
- Statements for True/False Scenario:
- Grass is blue. (Students should flip their paddle to false.)
- Bananas are yellow. (Students should flip their paddle to true.)
- Teacher provides statement.
- Give up to 30 seconds of think time.
- Teacher says, “Flip it!”
- Students show their answer.